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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Jenshae Chiroptera
1202
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Posted - 2015.04.02 13:03:45 -
[1] - Quote
So ... still replacing the satisfaction of shooting the enemies' stuff with waving a magic wand at it?
Still think the psychology of Null Sec players is going to mesh well with Factional Warfare type mechanics?

CCP - Building ant hills and magnifying glasses for fat kids.
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High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1202
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Posted - 2015.04.02 18:52:42 -
[2] - Quote
I have been wondering why they don't just make disposable "Hacking Structures" that you repair and shoot?
That effectively draws the battle lines.
CCP - Building ant hills and magnifying glasses for fat kids.
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High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1202
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Posted - 2015.04.02 20:45:42 -
[3] - Quote
MeBiatch wrote:. I am thinking something similar to fw plexes You and Fozzie both. 
CCP - Building ant hills and magnifying glasses for fat kids.
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High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1221
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Posted - 2015.04.05 17:13:39 -
[4] - Quote
The overwhelming problem with people saying this is a great idea is that they seem to only be thinking about it in terms of one roam or one battle. They aren't thinking about this in terms of having a constant stream of small gangs flying through your space.
"OMGADZ lookie thar pappy, we can getz us them SOV space!" "Yessie Sir, we be taking them SOVs .... but ..... erm .... how are we going to hold onto it for long if they can't?"
i.e. Fozzie Logic is creating griefer paradise.
CCP - Building ant hills and magnifying glasses for fat kids.
.
High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1224
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Posted - 2015.04.06 19:16:54 -
[5] - Quote
Soldarius wrote:Any reason we can't have different size Entosis Links as well ...? ... Thanks for the laugh. I just imagined Harry Potter asking in the wand shop about different wands, one with unicorn tail another with pixie hair.... 
CCP - Building ant hills and magnifying glasses for fat kids.
.
High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1230
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Posted - 2015.04.07 12:32:16 -
[6] - Quote
Justin Cody wrote:zerg rush for sov! +1 I think it is more likely "zerg rush for tears"
Why try hold SOV when you can just keep making the SOV defenders crazy from your NPC base of operations?
CCP - Building ant hills and magnifying glasses for fat kids.
.
High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1234
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Posted - 2015.04.08 02:42:11 -
[7] - Quote
Iroquoiss Pliskin wrote:Jenshae Chiroptera wrote:Justin Cody wrote:zerg rush for sov! +1 I think it is more likely "zerg rush for tears" Why try hold SOV when you can just keep making the SOV defenders crazy from your NPC base of operations? Clog the pipes around Stain and Curse, and harvest said elite NPC pvpers' tears.  Suddenly worm holes. (That will be the best source of fun living in a WH. "We have a link to Null Sec? Whoopie! Grab that Entosis wand, let's go annoy someone!")
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Jenshae Chiroptera
1243
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Posted - 2015.04.08 19:12:27 -
[8] - Quote
Xe'Cara'eos wrote:how many ships could nail a troll-ceptor at 30km? First you have to get around the structure to them.
CCP - Building ant hills and magnifying glasses for fat kids
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High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Jenshae Chiroptera
1266
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Posted - 2015.04.10 14:12:57 -
[9] - Quote
"Oh look, someone is flipping a system. Isn't that sweet?" "Come and fight us cowards!" "Why? We are already staged out of an NPC station and can come and flip the system back when it suits us just as easily as you are doing it now."
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Jenshae Chiroptera
1294
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Posted - 2015.04.13 14:36:32 -
[10] - Quote
Unless something changes an entire region can be flipped in 2 day and 40 minutes on each day.
So far Fozzie SOV is short sighted in what happens in one battle. It also doesn't account for whole regions having timers. It doesn't account for people being blocked out of systems and station camped.
Fozzie SOV will be too annoying to bother defending.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|
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Jenshae Chiroptera
1304
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Posted - 2015.04.14 12:24:29 -
[11] - Quote
Rowells wrote:Alexis Nightwish wrote:Given the proposed stats and fitting requirements I see the T1 version only used on cruisers and up, and the T2 only BC and up due to the amount of PG required. Such a limitation does not have "the minimum possible effect on what ships and tactics players can choose." How do you think only cruisers will only use T1 version? cycle will continue to finish, regardless of anything short of ship destruction. no way to get out of it early Doesn't matter. Empty pods, cheap ships, NPC base and swarm. Log off all over their region during their off peak time then annoy them with your alts when it suits you.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Jenshae Chiroptera
1323
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Posted - 2015.04.15 00:42:50 -
[12] - Quote
John Sharp wrote:... This new process does require you to be active to defend, but seems a bit favored to the attackers. Especially those not interested in your space or structures, just easy kills. ... I think it will be worse than that. New era of "Throw away SOV" where: Group A griefs group B until they get too annoyed and move out. Group C move in and get griefed by group B. Group C moves or some subsequent group people realise that no one wants to hold SOV so it becomes empty.
Meanwhile, Group B holds the moons the entire time.
Low Sec 2.0
CCP - Building ant hills and magnifying glasses for fat kids
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High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Jenshae Chiroptera
1341
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Posted - 2015.04.16 00:06:25 -
[13] - Quote
Cade Windstalker wrote:Jenshae Chiroptera wrote:John Sharp wrote:... This new process does require you to be active to defend, but seems a bit favored to the attackers. Especially those not interested in your space or structures, just easy kills. ... I think it will be worse than that. New era of "Throw away SOV" where: Group A griefs group B until they get too annoyed and move out. Group C move in and get griefed by group B. Group C moves or some subsequent group people realise that no one wants to hold SOV so it becomes empty. Meanwhile, Group B holds the moons the entire time. Low Sec 2.0 Then what, exactly, is to stop Groups A and C going "this sucks, lets get-em" and blowing up all of Group B's Mining Arrays? Also if Group B doesn't actually hold any assets (stations, ect) in the area then how are they so effectively harassing with power projection nerfed the way it is? Are they simply that large of a group and if so why don't they simply hold Sov to better defend their assets? Deep Null? Rorquals + POSes + ships + Clone Vat Bays
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Jenshae Chiroptera
1355
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Posted - 2015.04.17 00:41:45 -
[14] - Quote
Alexis Nightwish wrote:How does Group B hold the moons if they were forced out by Group A? Group A don't want the SOV and group B doesn't either at that point. So they stage from NPC stations. Cade Windstalker wrote:Jenshae Chiroptera wrote:Cade Windstalker wrote:Then what, exactly, is to stop Groups A and C going "this sucks, lets get-em" and blowing up all of Group B's Mining Arrays? Also if Group B doesn't actually hold any assets (stations, ect) in the area then how are they so effectively harassing with power projection nerfed the way it is? Are they simply that large of a group and if so why don't they simply hold Sov to better defend their assets? Deep Null? Rorquals + POSes + ships + Clone Vat Bays POSes are going away eventually with the new structures and their replacements will be subject to Entosis mechanics. If they have structures in the area then they're holding assets and those can be attacked and removed by the defenders to end the threat. There will still be an encampment structure so you can set up in enemy territory.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Jenshae Chiroptera
1355
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Posted - 2015.04.17 02:43:42 -
[15] - Quote
Cade Windstalker wrote:Jenshae Chiroptera wrote:Alexis Nightwish wrote:How does Group B hold the moons if they were forced out by Group A? Group A don't want the SOV and group B doesn't either at that point. So they stage from NPC stations. ..snip... There will still be an encampment structure so you can set up in enemy territory. NPC stations only work to an extent. For example no Super Cap safety and limited power projection range due to the jump changes.... Having a Low Sec POS with your Supers and a station you can access will be infinitely better than a quick flipped SOV station that is red, locked you out of most of your stuff and has supers logged off in a POS where your enemy can now stage in the same system.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Jenshae Chiroptera
1362
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Posted - 2015.04.20 05:05:17 -
[16] - Quote
My popcorn is ready for when a strong all around coalition kicks out a prime EU TZ alliance from a region and installs a US -> AU TZ alliance (that probably paid them) in their place (or for free like Brave into Fountain)
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Jenshae Chiroptera
1364
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Posted - 2015.04.20 11:33:18 -
[17] - Quote
Cade Windstalker wrote:Jenshae Chiroptera wrote:My popcorn is ready for when a strong all around coalition kicks out a prime EU TZ alliance from a region and installs a US -> AU TZ alliance (that probably paid them) in their place (or for free like Brave into Fountain) Because this has totally been a major issue under current TZ mechanics with fuel and timers? I mean really, there's plenty happening or probably going to happen that might provoke an "oooo! free show!" response, but this just doesn't fit unless you didn't actually bother to read the dev-blog... I have scanned and dropped a fleet onto a refuelling ship. Show me where the timer windows can be affected at all by the attackers.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Jenshae Chiroptera
1370
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Posted - 2015.04.21 04:18:41 -
[18] - Quote
Cade Windstalker wrote:Blah. I am done going in circles with you. I think this plan for SOV is completely stupid. The proof will be in the pudding.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Jenshae Chiroptera
1404
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Posted - 2015.04.29 00:27:14 -
[19] - Quote
Cade Windstalker wrote:...No where does it say that this update is supposed to allow some dinky little 10-man corp to go out and take Sov, that's an assumption by players, and IMO a poor one..... So... about that ... CCP Fozzie wrote:... Our realistic goal for the new Sovereignty system is that a very small group of players in virtually any ship types should be able to completely conquer an undefended system with a few ~10-30 minute sessions spread across a few days.... ... which realistically means that you have to have people in almost every system guarding them.
"Sorry little Timmy, Jonny and Sammie you drew the short straws and have to stay in system WH0-C4R35 and make sure we don't have an enemy getting in our way. Do enjoy being griefed by every little tourist group and having to go out and fight every little pest for the foreseeable future. No, you can't come on any roams because you have to say home and watch all the holes in the walls for rats. No fun for you until we get some other new lame-o that wants to hang around long enough, doing this boring stuff; hoping to become one of the cool kids. Welcome to why Low Sec 2.0 that will be another empty waste land and suck."
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Jenshae Chiroptera
1405
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Posted - 2015.04.29 04:27:38 -
[20] - Quote
Rowells wrote:... Also, less need to go on roams if people bring the content to you as often as you imagine they will. The day is 4 hours old and the region has had two and a half page of "content" during one of its more quiet time zones. I dock up and avoid the riff raff, joining fleets that look like they might matter. I am already thinking about where I want to be when people can come and start messing with structures. Probably not docked up with a bunch of miners, that don't believe they can overwhelm a solo guy never mind an escorting gang for the magic wand ship.
I have no interest in trying to form up a squad of people that are in system or nearby to then scan down and chase one guy with a cloak and his magic wand around a system. This sounds more tedious to me than structure grinding.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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|

Jenshae Chiroptera
1407
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Posted - 2015.04.29 05:18:27 -
[21] - Quote
I think the best tactics will be hell gate camping but that is more boring than mining ... or ... just don't bother defending at all.
Stage out of Low Sec or NPC Null Sec then let them flip the station. Then later go and annoy them instead. If they come out looking for a fight, deny them the fight, warp off, cloak up and wait.
They decide to do some ratting? Drop a bubble on the undock and kill them.
It is going to be far easier under Fozzie SOV to get people to give up and leave you alone if you make them try and defend this junk.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Jenshae Chiroptera
1422
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Posted - 2015.04.30 01:42:43 -
[22] - Quote
token trade alt wrote:I don't really do null, but the concern in general seems to be over small, fast ships ducking in and out. Why not just make it like the other siege-y things and give the ship using the module a velocity penalty of -100%. Sure, you can get into a system easily on an interceptor, but you're not speed tanking anything if you can't move. Or, you know, give a static sig penalty and speed reduction so small ships are possible to hit before they inevitably warp out and pen15 in local. People doing their quiet ratting in a pocket or two, others are in the next region over providing content to a neighbour. A gang comes out of a worm hole into a string of travel systems, quietly puts up a heck of a lot of warp disruption bubbles then sets off timers just to grief people. By the time people get to the system, through all the bubbles the attackers are back on the other side of the now collapsed worm hole link.
However, spies now notify one larger entities that a string of systems have been flagged up, so they go and add their harrassment when the timers come due.
Rinse and repeat with variations until you have less space than you need for your ratters or you are fed up and staging out of Low Sec / NPC Nulll Sec.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Jenshae Chiroptera
1442
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Posted - 2015.05.02 01:03:00 -
[23] - Quote
What is stopping a Falcon from waving a magic wand and jamming the defenders?
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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